| 57 | return data->commandCount++; |
| 58 | } |
| 59 | int GameImpl::addUnitCommand(BWAPIC::UnitCommand& c) |
| 60 | { |
| 61 | assert(data->unitCommandCount < GameData::MAX_UNIT_COMMANDS); |
| 62 | data->unitCommands[data->unitCommandCount] = c; |
| 63 | return data->unitCommandCount++; |
| 64 | } |
| 65 | Unit GameImpl::_unitFromIndex(int index) |
| 66 | { |
| 67 | return this->getUnit(index); |