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hub / github.com/bwapi/bwapi / addEvent

Method addEvent

bwapi/BWAPI/Source/BWAPI/Server.cpp:268–311  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

266 return data->eventStringCount++;
267 }
268 int Server::addEvent(const BWAPI::Event& e)
269 {
270 assert(data->eventCount < GameData::MAX_EVENTS);
271 BWAPIC::Event* e2 = &(data->events[data->eventCount++]);
272 int id = data->eventCount;
273 e2->type = e.getType();
274 e2->v1 = 0;
275 e2->v2 = 0;
276 switch (e.getType())
277 {
278 case BWAPI::EventType::MatchEnd:
279 e2->v1 = e.isWinner();
280 break;
281 case BWAPI::EventType::SendText:
282 case BWAPI::EventType::SaveGame:
283 e2->v1 = addString(e.getText().c_str());
284 break;
285 case BWAPI::EventType::PlayerLeft:
286 e2->v1 = getPlayerID(e.getPlayer());
287 break;
288 case BWAPI::EventType::ReceiveText:
289 e2->v1 = getPlayerID(e.getPlayer());
290 e2->v2 = addString(e.getText().c_str());
291 break;
292 case BWAPI::EventType::NukeDetect:
293 e2->v1 = e.getPosition().x;
294 e2->v2 = e.getPosition().y;
295 break;
296 case BWAPI::EventType::UnitDiscover:
297 case BWAPI::EventType::UnitEvade:
298 case BWAPI::EventType::UnitCreate:
299 case BWAPI::EventType::UnitDestroy:
300 case BWAPI::EventType::UnitMorph:
301 case BWAPI::EventType::UnitShow:
302 case BWAPI::EventType::UnitHide:
303 case BWAPI::EventType::UnitRenegade:
304 case BWAPI::EventType::UnitComplete:
305 e2->v1 = getUnitID(e.getUnit());
306 break;
307 default:
308 break;
309 }
310 return id;
311 }
312
313 void Server::setWaitForResponse(bool wait)
314 {

Callers

nothing calls this directly

Calls 7

isWinnerMethod · 0.80
c_strMethod · 0.80
getTextMethod · 0.80
getTypeMethod · 0.45
getPlayerMethod · 0.45
getPositionMethod · 0.45
getUnitMethod · 0.45

Tested by

no test coverage detected