| 54 | return BW::BWDATA::Game.mapTitle; |
| 55 | } |
| 56 | void Map::copyToSharedMemory() |
| 57 | { |
| 58 | const int width = getWidth(); |
| 59 | const int height = getHeight(); |
| 60 | |
| 61 | GameData* const data = BroodwarImpl.server.data; |
| 62 | if ( BroodwarImpl.isReplay() ) |
| 63 | { |
| 64 | for(int x = 0; x < width; ++x) |
| 65 | { |
| 66 | for(int y = 0; y < height; ++y) |
| 67 | { |
| 68 | BW::activeTile tileData = getActiveTile(x, y); |
| 69 | data->isVisible[x][y] = tileData.bVisibilityFlags != 255; |
| 70 | data->isExplored[x][y] = tileData.bExploredFlags != 255; |
| 71 | data->hasCreep[x][y] = tileData.bTemporaryCreep != 0; |
| 72 | data->isOccupied[x][y] = tileData.bCurrentlyOccupied != 0; |
| 73 | } |
| 74 | } |
| 75 | } |
| 76 | else |
| 77 | { |
| 78 | const bool completeMapInfo = Broodwar->isFlagEnabled(Flag::CompleteMapInformation); |
| 79 | const u32 playerFlag = 1 << BroodwarImpl.BWAPIPlayer->getIndex(); |
| 80 | for(int x = 0; x < width; ++x) |
| 81 | { |
| 82 | for(int y = 0; y < height; ++y) |
| 83 | { |
| 84 | const BW::activeTile tileData = getActiveTile(x, y); |
| 85 | data->isVisible[x][y] = !(tileData.bVisibilityFlags & playerFlag); |
| 86 | data->isExplored[x][y] = !(tileData.bExploredFlags & playerFlag); |
| 87 | data->hasCreep[x][y] = (data->isVisible[x][y] || completeMapInfo) && (tileData.bTemporaryCreep != 0 || tileData.bHasCreep != 0); |
| 88 | data->isOccupied[x][y] = (data->isVisible[x][y] || completeMapInfo) && tileData.bCurrentlyOccupied != 0; |
| 89 | } |
| 90 | } |
| 91 | } |
| 92 | } |
| 93 | //------------------------------------------------ BUILDABLE ----------------------------------------------- |
| 94 | bool Map::buildable(int x, int y) |
| 95 | { |
nothing calls this directly
no test coverage detected