---------------------------------------- REFRESH SELECTION STATES ----------------------------------------
| 78 | } |
| 79 | //---------------------------------------- REFRESH SELECTION STATES ---------------------------------------- |
| 80 | void GameImpl::refreshSelectionStates() |
| 81 | { |
| 82 | for (UnitImpl* u : unitArray) |
| 83 | { |
| 84 | if (u) u->setSelected(false); |
| 85 | } |
| 86 | |
| 87 | selectedUnitSet.clear(); |
| 88 | for (int i = 0; i < BW::BWDATA::ClientSelectionCount && i < BW::MAX_SELECTION_COUNT; ++i) |
| 89 | { |
| 90 | BWAPI::UnitImpl *u = UnitImpl::BWUnitToBWAPIUnit(BW::BWDATA::ClientSelectionGroup[i]); |
| 91 | if (u) |
| 92 | { |
| 93 | u->setSelected(true); |
| 94 | selectedUnitSet.insert(u); |
| 95 | } |
| 96 | } |
| 97 | } |
| 98 | void GameImpl::dropPlayers() |
| 99 | { |
| 100 | for ( int i = 0; i < BW::PLAYABLE_PLAYER_COUNT; ++i ) |
nothing calls this directly
no test coverage detected