--------------------------------------------- GET MOUSE STATE --------------------------------------------
| 150 | } |
| 151 | //--------------------------------------------- GET MOUSE STATE -------------------------------------------- |
| 152 | bool GameImpl::getMouseState(MouseButton button) const |
| 153 | { |
| 154 | if ( !this->isFlagEnabled(BWAPI::Flag::UserInput) ) |
| 155 | return false; |
| 156 | |
| 157 | int vkValue; |
| 158 | switch ( button ) |
| 159 | { |
| 160 | case BWAPI::M_LEFT: |
| 161 | vkValue = VK_LBUTTON; |
| 162 | break; |
| 163 | case BWAPI::M_RIGHT: |
| 164 | vkValue = VK_RBUTTON; |
| 165 | break; |
| 166 | case BWAPI::M_MIDDLE: |
| 167 | vkValue = VK_MBUTTON; |
| 168 | break; |
| 169 | default: |
| 170 | return false; |
| 171 | } |
| 172 | return (GetKeyState(vkValue) & 0x80) > 0; |
| 173 | } |
| 174 | //---------------------------------------------- GET KEY STATE --------------------------------------------- |
| 175 | bool GameImpl::getKeyState(Key key) const |
| 176 | { |
no test coverage detected