| 792 | return (BW::BWDATA::LatencyFrames[BW::BWDATA::GameSpeed]) * (BW::BWDATA::Latency + dwCallDelay + 1); |
| 793 | } |
| 794 | int GameImpl::getLatencyTime() const |
| 795 | { |
| 796 | return getLatencyFrames() * BW::BWDATA::GameSpeedModifiers.gameSpeedModifiers[BW::BWDATA::GameSpeed]; |
| 797 | } |
| 798 | int GameImpl::getRemainingLatencyFrames() const |
| 799 | { |
| 800 | return getLatencyFrames() - (this->getFrameCount() - lastTurnFrame); |