------------------------------------------------- ELAPSED TIME -------------------------------------------
| 855 | } |
| 856 | //------------------------------------------------- ELAPSED TIME ------------------------------------------- |
| 857 | int GameImpl::elapsedTime() const |
| 858 | { |
| 859 | return BW::BWDATA::Game.elapsedTime; |
| 860 | } |
| 861 | //-------------------------------------- SET COMMAND OPTIMIZATION LEVEL ------------------------------------ |
| 862 | void GameImpl::setCommandOptimizationLevel(int level) |
| 863 | { |