--------------------------------------------------- ON SAVE ------------------------------------------------
| 286 | } |
| 287 | //--------------------------------------------------- ON SAVE ------------------------------------------------ |
| 288 | void GameImpl::onSaveGame(const char *name) |
| 289 | { |
| 290 | // called when the game is being saved |
| 291 | events.push_back(Event::SaveGame(name)); |
| 292 | } |
| 293 | //---------------------------------------------- ON SEND TEXT ---------------------------------------------- |
| 294 | void GameImpl::onSendText(const std::string &text) |
| 295 | { |
no outgoing calls
no test coverage detected