--------------------------------------------- ON GAME START ----------------------------------------------
| 18 | { |
| 19 | //--------------------------------------------- ON GAME START ---------------------------------------------- |
| 20 | void GameImpl::onGameStart() |
| 21 | { |
| 22 | // This function is called at the start of every match |
| 23 | this->initializeData(); |
| 24 | |
| 25 | // Set the speed override |
| 26 | this->setLocalSpeedDirect(this->speedOverride); |
| 27 | |
| 28 | // initialize the variables |
| 29 | //this->frameCount = 0; |
| 30 | this->onStartCalled = true; |
| 31 | this->calledMatchEnd = false; |
| 32 | |
| 33 | // pre-calculate the map hash |
| 34 | Map::calculateMapHash(); |
| 35 | |
| 36 | // Obtain Broodwar Regions |
| 37 | if ( BW::BWDATA::SAIPathing ) |
| 38 | { |
| 39 | u32 rgnCount = BW::BWDATA::SAIPathing->regionCount; |
| 40 | // Iterate regions and insert into region list |
| 41 | for (u32 i = 0; i < rgnCount; ++i) |
| 42 | { |
| 43 | Region r = new BWAPI::RegionImpl(i); |
| 44 | this->regionsList.insert(r); |
| 45 | this->regionMap[i] = r; |
| 46 | } |
| 47 | |
| 48 | // Iterate regions again and update neighbor lists |
| 49 | for ( BWAPI::Region r : this->regionsList ) |
| 50 | static_cast<RegionImpl*>(r)->UpdateRegionRelations(); |
| 51 | } // if SAI_Pathing |
| 52 | |
| 53 | // roughly identify which players can possibly participate in this game |
| 54 | // iterate triggers for each player |
| 55 | for (int i = 0; i < BW::PLAYABLE_PLAYER_COUNT; ++i) |
| 56 | { |
| 57 | // reset participation and resources |
| 58 | if (this->players[i]) |
| 59 | { |
| 60 | this->players[i]->setParticipating(false); |
| 61 | this->players[i]->resetResources(); |
| 62 | } |
| 63 | |
| 64 | // First check if player owns a unit at start |
| 65 | for (int u = 0; u < UnitTypes::None; ++u) |
| 66 | { |
| 67 | if (BW::BWDATA::Game.unitCounts.all[u][i]) |
| 68 | { |
| 69 | if (this->players[i]) |
| 70 | this->players[i]->setParticipating(); |
| 71 | break; |
| 72 | } |
| 73 | } |
| 74 | } |
| 75 | |
| 76 | for (int i = 0; i < BW::PLAYABLE_PLAYER_COUNT; ++i) |
| 77 | { |
no test coverage detected