| 27 | return this; |
| 28 | } |
| 29 | bool CUnit::isAttacking() const |
| 30 | { |
| 31 | BW::Anims::Enum animState = BW::Anims::Init; |
| 32 | const BW::CUnit* damageDealer = this->getDamageDealer(); |
| 33 | if (damageDealer->sprite && damageDealer->sprite->pImagePrimary) |
| 34 | { |
| 35 | animState = damageDealer->sprite->pImagePrimary->anim; |
| 36 | } |
| 37 | return (animState == BW::Anims::GndAttkRpt || //isAttacking |
| 38 | animState == BW::Anims::AirAttkRpt || |
| 39 | animState == BW::Anims::GndAttkInit || |
| 40 | animState == BW::Anims::AirAttkInit) && this->orderTarget.pUnit != nullptr; |
| 41 | } |
| 42 | int CUnit::getGroundWeaponCooldown() const |
| 43 | { |
| 44 | const BWAPI::UnitType type = this->type(); |
no test coverage detected