| 67 | { 0, 0, 0, 0, 0, 0 } // Unknown |
| 68 | }; |
| 69 | int getDamageFromImpl(UnitType fromType, UnitType toType, Player fromPlayer, Player toPlayer) |
| 70 | { |
| 71 | // Retrieve appropriate weapon |
| 72 | WeaponType wpn = toType.isFlyer() ? fromType.airWeapon() : fromType.groundWeapon(); |
| 73 | if ( wpn == WeaponTypes::None || wpn == WeaponTypes::Unknown ) |
| 74 | return 0; |
| 75 | |
| 76 | // Get initial weapon damage |
| 77 | int dmg = fromPlayer ? fromPlayer->damage(wpn) : wpn.damageAmount() * wpn.damageFactor(); |
| 78 | |
| 79 | // If we need to calculate using armor |
| 80 | if ( wpn.damageType() != DamageTypes::Ignore_Armor && toPlayer != nullptr ) |
| 81 | dmg -= std::min(dmg, toPlayer->armor(toType)); |
| 82 | |
| 83 | return dmg * damageRatio[wpn.damageType()][toType.size()] / 256; |
| 84 | } |
| 85 | int Game::getDamageFrom(UnitType fromType, UnitType toType, Player fromPlayer, Player toPlayer) const |
| 86 | { |
| 87 | // Get self if toPlayer not provided |
no test coverage detected