| 8 | #include <BWAPI/Color.h> |
| 9 | |
| 10 | static inline void bwPlot(const int &x, const int &y, const int &color) |
| 11 | { |
| 12 | BW::BWDATA::GameScreenBuffer.plot(x, y, static_cast<u8>(color)); |
| 13 | } |
| 14 | |
| 15 | static inline void convertCoordType(int &x, int &y, const BWAPI::CoordinateType::Enum &ctype) |
| 16 | { |