| 58 | } |
| 59 | |
| 60 | const BW::region *getRegionAt(int x, int y) |
| 61 | { |
| 62 | BWAPI::TilePosition tp(x/32, y/32); |
| 63 | if ( tp.x < 0 || tp.y < 0 || tp.x >= 256 || tp.y >= 256 ) |
| 64 | return nullptr; |
| 65 | |
| 66 | // Obtain the region IDs from the positions |
| 67 | u16 id = BW::BWDATA::SAIPathing->mapTileRegionId[tp.y][tp.x]; |
| 68 | |
| 69 | // Check if the id is splitting the tile between regions |
| 70 | if ( id & 0xE000 ) |
| 71 | { |
| 72 | // Correct the ID (convert higher bits) |
| 73 | id = (id & 0x1FFF) + ((id & 0xC000) >> 1); |
| 74 | |
| 75 | // Get source region from split-tile based on walk tile |
| 76 | int minitilePosX = (x&0x1F)/8; |
| 77 | int minitilePosY = (y&0x1F)/8; |
| 78 | int minitileShift = minitilePosX + minitilePosY * 4; |
| 79 | BW::split *t = &BW::BWDATA::SAIPathing->splitTiles[id]; |
| 80 | if ( (t->minitileMask >> minitileShift) & 1 ) |
| 81 | return &BW::BWDATA::SAIPathing->regions[t->rgn2]; |
| 82 | return &BW::BWDATA::SAIPathing->regions[t->rgn1]; |
| 83 | } |
| 84 | else if ( id < 5000 ) |
| 85 | { |
| 86 | // Get source region from tile |
| 87 | return &BW::BWDATA::SAIPathing->regions[id]; |
| 88 | } |
| 89 | else |
| 90 | { |
| 91 | return nullptr; |
| 92 | } |
| 93 | } |
| 94 | const BW::region *getRegionAt(Position pos) |
| 95 | { |
| 96 | return getRegionAt(pos.x, pos.y); |
no outgoing calls
no test coverage detected