MCPcopy Create free account
hub / github.com/bw2012/UE4VoxelTerrain

github.com/bw2012/UE4VoxelTerrain @v0.0.12

Chat with this repo
repository ↗ · DeepWiki ↗ · release v0.0.12 ↗ · + Follow
52 symbols 64 edges 24 files 4 documented · 8% updated 17mo agov0.0.12 · 2020-04-24★ 590

Browse by type

Functions 39 Types & classes 13
What it actually does AI analysis from the code graph — generated when you open this
loading…
README

UE4VoxelTerrain (WIP)

Unreal Engine 4 procedural voxel terrian example (partially based on Transvoxel™ Algorithm by Eric Lengyel http://transvoxel.org/) This plugin provides tools to generate, visualize and in-game change volume terrain using voxels.

Master branch tested with Unreal Engine 4.24 [Windows 7 x64, macOS Catalina 10.15.3] Work in progress

Unreal Engine 4 voxel terrian

Grass

Features

  • Runtime terrain modification
  • Procedural landscape/caves generation
  • Level of details (per chunk)
  • Foliage
  • Up to 65535 terrain materials
  • Network multiplayer (experimental, WIP)

Attention

  • This project uses git submodules. Make sure that project are cloned properly and folder UE4VoxelTerrain/Plugins is not empty.
  • Work in progress. Some features is not finished/buggy/has ugly code/do not meet your expectations.

Usage

  1. Install MS Visual Studio 2017
  2. Download last stable project
  3. Or clone repository properly git clone --recursive https://github.com/bw2012/UE4VoxelTerrain.git
  4. Open directory UE4VoxelTerrain
  5. Open project file with Unreal Engine 4.24

License

MIT license

Core symbols most depended-on inside this repo

Shape

Method 31
Class 13
Function 8

Languages

C++88%
C#12%

Modules by API surface

UE4VoxelTerrain/Source/UE4VoxelTerrain/UE4VoxelTerrainPlayerController.cpp11 symbols
UE4VoxelTerrain/Source/UE4VoxelTerrain/SpawnHelper.hpp7 symbols
UE4VoxelTerrain/Source/UE4VoxelTerrain/UI/SystemInfoWidget.cpp4 symbols
UE4VoxelTerrain/Source/UE4VoxelTerrain/BaseCharacter.cpp4 symbols
UE4VoxelTerrain/Source/UE4VoxelTerrain/UE4VoxelTerrainPlayerController.h3 symbols
UE4VoxelTerrain/Source/UE4VoxelTerrainEditor.Target.cs2 symbols
UE4VoxelTerrain/Source/UE4VoxelTerrain/UE4VoxelTerrainCharacter.cpp2 symbols
UE4VoxelTerrain/Source/UE4VoxelTerrain/UE4VoxelTerrain.Build.cs2 symbols
UE4VoxelTerrain/Source/UE4VoxelTerrain/TerrainGenerator.cpp2 symbols
UE4VoxelTerrain/Source/UE4VoxelTerrain/MainHUD.cpp2 symbols
UE4VoxelTerrain/Source/UE4VoxelTerrain/BaseCharacter.h2 symbols
UE4VoxelTerrain/Source/UE4VoxelTerrain.Target.cs2 symbols

For agents

$ claude mcp add UE4VoxelTerrain \
  -- python -m otcore.mcp_server <graph>

⬇ download graph artifact

Ask about this repo answers extend the page