Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/buraksenyurt/game-dev-with-rust
/ functions
Functions
830 in github.com/buraksenyurt/game-dev-with-rust
⨍
Functions
830
◇
Types & classes
390
Method
position
(&self)
sdl2/mono-bird/src/entity/flappy.rs:35
Function
position_test
()
piston/pacman/src/tests.rs:32
Function
prepare_live_data
(mut commands: Commands)
bevy/on-my-way/src/game/live_data/systems.rs:4
Function
pressed_play_game_button
( mut query: Query< (&Interaction, &mut BackgroundColor), (Changed<Interaction>, With<Play
bevy/baller-game/src/main_menu/systems/interactions.rs:7
Function
pressed_quit_game_button
( mut query: Query< (&Interaction, &mut BackgroundColor), (Changed<Interaction>, With<Quit
bevy/baller-game/src/main_menu/systems/interactions.rs:31
Method
print_board
(board: &[Vec<char>], pacman: Pacman, ghost: Ghost)
misc/pct/src/game.rs:9
Function
print_fixture
(match_days: &[MatchDay])
misc/slam-dunk-manager/src/ui/view.rs:117
Method
print_intro
()
misc/mini-quiz/src/view.rs:7
Function
print_table
(league: &mut League)
misc/slam-dunk-manager/src/ui/view.rs:23
Function
read_map_line_by_line_test
()
piston/pacman/src/tests.rs:21
Function
refresh_everything
( mut commands: Commands, keyboard_input: Res<ButtonInput<KeyCode>>, mut enemies_query: Query<Enti
bevy/baller-game/src/systems.rs:23
Function
remove_live_data
(mut commands: Commands)
bevy/on-my-way/src/game/live_data/systems.rs:9
Function
remove_score
(mut commands: Commands)
bevy/baller-game/src/game/score/systems.rs:22
Function
restart_game
(mut next_state: ResMut<NextState<GameState>>)
bevy/shuttle_game/src/state.rs:39
Function
resume_game
(mut playground_next_state: ResMut<NextState<PlayGroundState>>)
bevy/baller-game/src/game/systems.rs:24
Method
set_position
(&mut self, _x: i32, y: i32)
sdl2/mono-bird/src/entity/flappy.rs:39
Method
set_position
(&mut self, x: i32, y: i32)
sdl2/mono-bird/src/entity/block.rs:36
Function
setting_button
( interaction_query: Query<(&Interaction, &Difficulty), (Changed<Interaction>, With<Button>)>, mut dif
bevy/red-berrets/src/menu/plugins.rs:38
Function
settings_menu_setup_system
(mut commands: Commands)
bevy/red-berrets/src/menu/systems.rs:144
Function
setup_camera
(mut commands: Commands)
bevy/boxes/src/systems.rs:4
Function
setup_invaders_system
( mut commands: Commands, asset_server: Res<AssetServer>, resolution: Res<Resolution>, )
bevy/another-space-invader/src/main.rs:64
Function
setup_player_system
( mut commands: Commands, asset_server: Res<AssetServer>, resolution: Res<Resolution>, )
bevy/another-space-invader/src/main.rs:169
Function
setup_resolution_system
(mut commands: Commands, window: Query<&Window>)
bevy/another-space-invader/src/main.rs:50
Function
setup_splash_screen_system
(mut commands: Commands, asset_server: Res<AssetServer>)
bevy/red-berrets/src/splash/mod.rs:21
Function
setup_system
( mut commands: Commands, asset_server: Res<AssetServer>, mut texture_atlases: ResMut<Assets<Textu
bevy/fly/src/systems.rs:12
Function
setup_system
(mut commands: Commands)
bevy/bevy-getting-started/src/main.rs:24
Function
setup_system
(mut commands: Commands)
bevy/red-berrets/src/global/systems.rs:3
Function
setup_system
(mut commands: Commands)
bevy/learning-bevy-ecs/src/main.rs:23
Function
setup_system
(mut commands: Commands)
bevy/another-space-invader/src/main.rs:34
Function
should_angle_convert_to_vector
()
ggez/rockstroid/src/fermat.rs:35
Function
should_create_random_ten_rocks
()
ggez/rockstroid/src/sprite_builder.rs:98
Function
should_created_sprite_type_correct
()
ggez/rockstroid/src/sprite_builder.rs:86
Function
should_first_question_loaded
()
misc/mini-quiz/src/main.rs:61
Function
should_parse_works
()
misc/mystery/src/command.rs:50
Function
simulate_match_day
(league: &mut League)
misc/slam-dunk-manager/src/game_mngr/contest.rs:7
Function
soldier_animation_system
( time: Res<Time>, mut query: Query<(&AnimationIndices, &mut AnimationTimer, &mut Sprite)>, )
bevy/red-berrets/src/game/systems.rs:19
Function
soldier_setup_system
( mut commands: Commands, asset_server: Res<AssetServer>, mut texture_atlases: ResMut<Assets<Textu
bevy/red-berrets/src/game/systems.rs:37
Function
span_scoreboard
(mut commands: Commands, assets_resource: Res<AssetsResource>)
bevy/shuttle_game/src/hud.rs:28
Method
spawn
()
macroquad/missile-commander/src/entity/missile.rs:17
Method
spawn
(location: Vec2)
macroquad/missile-commander/src/entity/explosion.rs:13
Method
spawn
(location: Vec2)
macroquad/missile-commander/src/entity/bullet.rs:14
Function
spawn_after_time_finished
( commands: Commands, window_query: Query<&Window, With<PrimaryWindow>>, asset_server: Res<AssetSe
bevy/on-my-way/src/game/station/systems.rs:96
Function
spawn_after_time_finished
( mut commands: Commands, window_query: Query<&Window, With<PrimaryWindow>>, asset_server: Res<Ass
bevy/on-my-way/src/game/meteor/systems.rs:131
Method
spawn_bullets
(&mut self)
macroquad/wing-pilot-2042/src/entity/fighter.rs:94
Function
spawn_camera
(mut commands: Commands, window_query: Query<&Window, With<PrimaryWindow>>)
bevy/on-my-way/src/systems.rs:9
Function
spawn_camera
(mut commands: Commands)
bevy/shuttle_game/src/camera.rs:13
Function
spawn_camera
(mut commands: Commands)
bevy/escape-of-triangle/src/systems.rs:8
Function
spawn_camera
(mut commands: Commands, window_query: Query<&Window, With<PrimaryWindow>>)
bevy/baller-game/src/systems.rs:12
Method
spawn_contra_missile
(&mut self)
macroquad/wing-pilot-2042/src/entity/fighter.rs:79
Function
spawn_crate
( mut commands: Commands, mut spawn_timer: ResMut<SpawnTimer>, time: Res<Time>, assets_resourc
bevy/shuttle_game/src/pickup_crate.rs:46
Function
spawn_enemies
Enemy olarak adledilen kırmızı topların üretildiği sistem
bevy/baller-game/src/game/enemy/systems.rs:9
Function
spawn_enemy_after_time_finished
( mut commands: Commands, window_query: Query<&Window, With<PrimaryWindow>>, asset_server: Res<Ass
bevy/baller-game/src/game/enemy/systems.rs:89
Function
spawn_game_over_menu
(mut commands: Commands, asset_server: Res<AssetServer>)
bevy/on-my-way/src/game/ui/game_over_menu/systems/layout.rs:6
Function
spawn_head_up_display
(mut commands: Commands, asset_server: Res<AssetServer>)
bevy/on-my-way/src/game/ui/hud/systems/layout.rs:6
Function
spawn_main_menu
(mut commands: Commands, asset_server: Res<AssetServer>)
bevy/on-my-way/src/main_menu/systems/layout.rs:5
Function
spawn_main_menu
(mut commands: Commands, asset_server: Res<AssetServer>)
bevy/baller-game/src/main_menu/systems/layout.rs:6
Function
spawn_meteors
( mut commands: Commands, window_query: Query<&Window, With<PrimaryWindow>>, asset_server: Res<Ass
bevy/on-my-way/src/game/meteor/systems.rs:48
Function
spawn_parts
( mut commands: Commands, query: Query<(Entity, &Position, &Part), Added<Part>>, assets: Res<Graph
bevy/boxes/src/board/systems.rs:73
Function
spawn_planet
(mut commands: Commands, assets_resource: Res<AssetsResource>)
bevy/shuttle_game/src/planet.rs:19
Function
spawn_player
(mut commands: Commands)
bevy/boxes/src/player/systems.rs:8
Function
spawn_player
( mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<ColorMate
bevy/escape-of-triangle/src/systems.rs:48
Function
spawn_player
( mut commands: Commands, window_query: Query<&Window, With<PrimaryWindow>>, asset_server: Res<Ass
bevy/baller-game/src/game/player/systems.rs:12
Method
spawn_random_meteor
()
sdl2/lunar_landing/src/game.rs:172
Function
spawn_shuttle
( mut commands: Commands, assets_resource: Res<AssetsResource>, mut score: ResMut<Score>, )
bevy/shuttle_game/src/shuttle.rs:68
Function
spawn_spaceship
( mut commands: Commands, window_query: Query<&Window, With<PrimaryWindow>>, asset_server: Res<Ass
bevy/on-my-way/src/game/spaceship/systems.rs:10
Function
spawn_star_after_time_finished
( mut commands: Commands, window_query: Query<&Window, With<PrimaryWindow>>, asset_server: Res<Ass
bevy/baller-game/src/game/star/systems.rs:26
Function
spawn_stars
( mut commands: Commands, window_query: Query<&Window, With<PrimaryWindow>>, mut meshes: ResMut<As
bevy/on-my-way/src/systems.rs:47
Function
spawn_stars
( mut commands: Commands, window_query: Query<&Window, With<PrimaryWindow>>, asset_server: Res<Ass
bevy/baller-game/src/game/star/systems.rs:7
Function
spawn_towers
( mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<ColorMate
bevy/escape-of-triangle/src/systems.rs:11
Function
sys_change_visibility
( mut menu: Query<&mut Visibility, With<Menu>>, game_state: Res<State<GameState>>, )
bevy/one-more-time/src/systems.rs:445
Function
sys_check_waiting_customers
(time: Res<Time>, mut customers: Query<(&mut Customer, Entity)>)
bevy/one-more-time/src/systems.rs:260
Function
sys_claim_donut
( mut commands: Commands, time: Res<Time>, mut donuts: Query<(Entity, &mut Donut)>, mut game_s
bevy/one-more-time/src/systems.rs:245
Function
sys_claim_waiting_customers
( mut commands: Commands, mut customers: Query<(&mut Transform, &Customer, Entity)>, asset_server:
bevy/one-more-time/src/systems.rs:272
Function
sys_customer_movement
(mut customers: Query<(&mut Transform, &Customer)>, time: Res<Time>)
bevy/one-more-time/src/systems.rs:80
Function
sys_donut_movement
( mut donuts: Query<(&mut Transform, &mut Donut)>, player: Query<(&Transform, &Player), Without<Donut>
bevy/one-more-time/src/systems.rs:230
Function
sys_leave_donut
( mut commands: Commands, input: Res<ButtonInput<KeyCode>>, mut game_state: ResMut<LiveParameters>
bevy/one-more-time/src/systems.rs:89
Function
sys_player_movement
( mut player: Query<(&mut Transform, &Player)>, input: Res<ButtonInput<KeyCode>>, time: Res<Time>,
bevy/one-more-time/src/systems.rs:50
Function
sys_return_customers
( mut commands: Commands, mut customers: Query<(&mut Transform, &mut Customer, Entity)>, time: Res
bevy/one-more-time/src/systems.rs:303
Function
sys_setup
(mut commands: Commands, asset_server: Res<AssetServer>)
bevy/one-more-time/src/systems.rs:12
Function
sys_show_menu
(mut commands: Commands)
bevy/one-more-time/src/systems.rs:385
Function
sys_show_scoreboard
( mut query: Query<&mut Text, With<ScoreText>>, game_state: ResMut<LiveParameters>, )
bevy/one-more-time/src/systems.rs:294
Function
sys_spawn_donut
( mut commands: Commands, asset_server: Res<AssetServer>, input: Res<ButtonInput<KeyCode>>, mu
bevy/one-more-time/src/systems.rs:180
Function
sys_start_game
( keys: Res<ButtonInput<KeyCode>>, mut next_state: ResMut<NextState<GameState>>, )
bevy/one-more-time/src/systems.rs:372
Function
test_add_players_team
()
misc/slam-dunk-manager/tests/integration_tests.rs:16
Function
test_create_league
()
misc/slam-dunk-manager/tests/integration_tests.rs:9
Function
test_create_schedule
()
misc/slam-dunk-manager/tests/integration_tests.rs:24
Function
test_display_player_info
()
misc/slam-dunk-manager/tests/ui_tests.rs:7
Function
test_display_player_stats
()
misc/slam-dunk-manager/tests/ui_tests.rs:30
Function
test_get_player
()
misc/slam-dunk-manager/tests/unit_tests.rs:7
Function
test_save_game_and_load_data
()
misc/slam-dunk-manager/tests/integration_tests.rs:34
Function
tick_star_spawn_timer
Sistemdeki yıldızlar için bir timer nesnesi uygulanıyor
bevy/baller-game/src/game/star/systems.rs:22
Function
toggle_playground
( keyboard_input: Res<ButtonInput<KeyCode>>, playground_state: Res<State<PlayGroundState>>, mut ne
bevy/baller-game/src/game/systems.rs:3
Method
update
( &mut self, event_pump: &mut EventPump, canvas: &mut Canvas<Window>, delta_ti
sdl2/mono-bird/src/game.rs:104
Method
update
(&mut self, delta_time: f32)
sdl2/mono-bird/src/entity/flappy.rs:31
Method
update
( &mut self, event_pump: &mut EventPump, canvas: &mut Canvas<Window>, asset_ma
sdl2/mathventure/src/game.rs:126
Method
update
(&mut self, context: &mut Context)
tetra/tetra-pong/src/scenes.rs:65
Method
update
(&mut self, context: &mut Context)
tetra/tetra-pong/src/game_state.rs:55
Method
update
(&mut self, ctx: &mut Context)
ggez/ping_pong/src/main_state.rs:136
Method
update
(&mut self, _ctx: &mut Context)
ggez/ggez_101/src/game.rs:65
Method
update
State güncellemelerinin ele alındığı fonksiyondur
ggez/rockstroid/src/main_state.rs:64
← previous
next →
701–800 of 830, ranked by callers