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Functions830 in github.com/buraksenyurt/game-dev-with-rust

Methodposition
(&self)
sdl2/mono-bird/src/entity/flappy.rs:35
Functionposition_test
()
piston/pacman/src/tests.rs:32
Functionprepare_live_data
(mut commands: Commands)
bevy/on-my-way/src/game/live_data/systems.rs:4
Functionpressed_play_game_button
( mut query: Query< (&Interaction, &mut BackgroundColor), (Changed<Interaction>, With<Play
bevy/baller-game/src/main_menu/systems/interactions.rs:7
Functionpressed_quit_game_button
( mut query: Query< (&Interaction, &mut BackgroundColor), (Changed<Interaction>, With<Quit
bevy/baller-game/src/main_menu/systems/interactions.rs:31
Methodprint_board
(board: &[Vec<char>], pacman: Pacman, ghost: Ghost)
misc/pct/src/game.rs:9
Functionprint_fixture
(match_days: &[MatchDay])
misc/slam-dunk-manager/src/ui/view.rs:117
Methodprint_intro
()
misc/mini-quiz/src/view.rs:7
Functionprint_table
(league: &mut League)
misc/slam-dunk-manager/src/ui/view.rs:23
Functionread_map_line_by_line_test
()
piston/pacman/src/tests.rs:21
Functionrefresh_everything
( mut commands: Commands, keyboard_input: Res<ButtonInput<KeyCode>>, mut enemies_query: Query<Enti
bevy/baller-game/src/systems.rs:23
Functionremove_live_data
(mut commands: Commands)
bevy/on-my-way/src/game/live_data/systems.rs:9
Functionremove_score
(mut commands: Commands)
bevy/baller-game/src/game/score/systems.rs:22
Functionrestart_game
(mut next_state: ResMut<NextState<GameState>>)
bevy/shuttle_game/src/state.rs:39
Functionresume_game
(mut playground_next_state: ResMut<NextState<PlayGroundState>>)
bevy/baller-game/src/game/systems.rs:24
Methodset_position
(&mut self, _x: i32, y: i32)
sdl2/mono-bird/src/entity/flappy.rs:39
Methodset_position
(&mut self, x: i32, y: i32)
sdl2/mono-bird/src/entity/block.rs:36
Functionsetting_button
( interaction_query: Query<(&Interaction, &Difficulty), (Changed<Interaction>, With<Button>)>, mut dif
bevy/red-berrets/src/menu/plugins.rs:38
Functionsettings_menu_setup_system
(mut commands: Commands)
bevy/red-berrets/src/menu/systems.rs:144
Functionsetup_camera
(mut commands: Commands)
bevy/boxes/src/systems.rs:4
Functionsetup_invaders_system
( mut commands: Commands, asset_server: Res<AssetServer>, resolution: Res<Resolution>, )
bevy/another-space-invader/src/main.rs:64
Functionsetup_player_system
( mut commands: Commands, asset_server: Res<AssetServer>, resolution: Res<Resolution>, )
bevy/another-space-invader/src/main.rs:169
Functionsetup_resolution_system
(mut commands: Commands, window: Query<&Window>)
bevy/another-space-invader/src/main.rs:50
Functionsetup_splash_screen_system
(mut commands: Commands, asset_server: Res<AssetServer>)
bevy/red-berrets/src/splash/mod.rs:21
Functionsetup_system
( mut commands: Commands, asset_server: Res<AssetServer>, mut texture_atlases: ResMut<Assets<Textu
bevy/fly/src/systems.rs:12
Functionsetup_system
(mut commands: Commands)
bevy/bevy-getting-started/src/main.rs:24
Functionsetup_system
(mut commands: Commands)
bevy/red-berrets/src/global/systems.rs:3
Functionsetup_system
(mut commands: Commands)
bevy/learning-bevy-ecs/src/main.rs:23
Functionsetup_system
(mut commands: Commands)
bevy/another-space-invader/src/main.rs:34
Functionshould_angle_convert_to_vector
()
ggez/rockstroid/src/fermat.rs:35
Functionshould_create_random_ten_rocks
()
ggez/rockstroid/src/sprite_builder.rs:98
Functionshould_created_sprite_type_correct
()
ggez/rockstroid/src/sprite_builder.rs:86
Functionshould_first_question_loaded
()
misc/mini-quiz/src/main.rs:61
Functionshould_parse_works
()
misc/mystery/src/command.rs:50
Functionsimulate_match_day
(league: &mut League)
misc/slam-dunk-manager/src/game_mngr/contest.rs:7
Functionsoldier_animation_system
( time: Res<Time>, mut query: Query<(&AnimationIndices, &mut AnimationTimer, &mut Sprite)>, )
bevy/red-berrets/src/game/systems.rs:19
Functionsoldier_setup_system
( mut commands: Commands, asset_server: Res<AssetServer>, mut texture_atlases: ResMut<Assets<Textu
bevy/red-berrets/src/game/systems.rs:37
Functionspan_scoreboard
(mut commands: Commands, assets_resource: Res<AssetsResource>)
bevy/shuttle_game/src/hud.rs:28
Methodspawn
()
macroquad/missile-commander/src/entity/missile.rs:17
Methodspawn
(location: Vec2)
macroquad/missile-commander/src/entity/explosion.rs:13
Methodspawn
(location: Vec2)
macroquad/missile-commander/src/entity/bullet.rs:14
Functionspawn_after_time_finished
( commands: Commands, window_query: Query<&Window, With<PrimaryWindow>>, asset_server: Res<AssetSe
bevy/on-my-way/src/game/station/systems.rs:96
Functionspawn_after_time_finished
( mut commands: Commands, window_query: Query<&Window, With<PrimaryWindow>>, asset_server: Res<Ass
bevy/on-my-way/src/game/meteor/systems.rs:131
Methodspawn_bullets
(&mut self)
macroquad/wing-pilot-2042/src/entity/fighter.rs:94
Functionspawn_camera
(mut commands: Commands, window_query: Query<&Window, With<PrimaryWindow>>)
bevy/on-my-way/src/systems.rs:9
Functionspawn_camera
(mut commands: Commands)
bevy/shuttle_game/src/camera.rs:13
Functionspawn_camera
(mut commands: Commands)
bevy/escape-of-triangle/src/systems.rs:8
Functionspawn_camera
(mut commands: Commands, window_query: Query<&Window, With<PrimaryWindow>>)
bevy/baller-game/src/systems.rs:12
Methodspawn_contra_missile
(&mut self)
macroquad/wing-pilot-2042/src/entity/fighter.rs:79
Functionspawn_crate
( mut commands: Commands, mut spawn_timer: ResMut<SpawnTimer>, time: Res<Time>, assets_resourc
bevy/shuttle_game/src/pickup_crate.rs:46
Functionspawn_enemies
Enemy olarak adledilen kırmızı topların üretildiği sistem
bevy/baller-game/src/game/enemy/systems.rs:9
Functionspawn_enemy_after_time_finished
( mut commands: Commands, window_query: Query<&Window, With<PrimaryWindow>>, asset_server: Res<Ass
bevy/baller-game/src/game/enemy/systems.rs:89
Functionspawn_game_over_menu
(mut commands: Commands, asset_server: Res<AssetServer>)
bevy/on-my-way/src/game/ui/game_over_menu/systems/layout.rs:6
Functionspawn_head_up_display
(mut commands: Commands, asset_server: Res<AssetServer>)
bevy/on-my-way/src/game/ui/hud/systems/layout.rs:6
Functionspawn_main_menu
(mut commands: Commands, asset_server: Res<AssetServer>)
bevy/on-my-way/src/main_menu/systems/layout.rs:5
Functionspawn_main_menu
(mut commands: Commands, asset_server: Res<AssetServer>)
bevy/baller-game/src/main_menu/systems/layout.rs:6
Functionspawn_meteors
( mut commands: Commands, window_query: Query<&Window, With<PrimaryWindow>>, asset_server: Res<Ass
bevy/on-my-way/src/game/meteor/systems.rs:48
Functionspawn_parts
( mut commands: Commands, query: Query<(Entity, &Position, &Part), Added<Part>>, assets: Res<Graph
bevy/boxes/src/board/systems.rs:73
Functionspawn_planet
(mut commands: Commands, assets_resource: Res<AssetsResource>)
bevy/shuttle_game/src/planet.rs:19
Functionspawn_player
(mut commands: Commands)
bevy/boxes/src/player/systems.rs:8
Functionspawn_player
( mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<ColorMate
bevy/escape-of-triangle/src/systems.rs:48
Functionspawn_player
( mut commands: Commands, window_query: Query<&Window, With<PrimaryWindow>>, asset_server: Res<Ass
bevy/baller-game/src/game/player/systems.rs:12
Methodspawn_random_meteor
()
sdl2/lunar_landing/src/game.rs:172
Functionspawn_shuttle
( mut commands: Commands, assets_resource: Res<AssetsResource>, mut score: ResMut<Score>, )
bevy/shuttle_game/src/shuttle.rs:68
Functionspawn_spaceship
( mut commands: Commands, window_query: Query<&Window, With<PrimaryWindow>>, asset_server: Res<Ass
bevy/on-my-way/src/game/spaceship/systems.rs:10
Functionspawn_star_after_time_finished
( mut commands: Commands, window_query: Query<&Window, With<PrimaryWindow>>, asset_server: Res<Ass
bevy/baller-game/src/game/star/systems.rs:26
Functionspawn_stars
( mut commands: Commands, window_query: Query<&Window, With<PrimaryWindow>>, mut meshes: ResMut<As
bevy/on-my-way/src/systems.rs:47
Functionspawn_stars
( mut commands: Commands, window_query: Query<&Window, With<PrimaryWindow>>, asset_server: Res<Ass
bevy/baller-game/src/game/star/systems.rs:7
Functionspawn_towers
( mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<ColorMate
bevy/escape-of-triangle/src/systems.rs:11
Functionsys_change_visibility
( mut menu: Query<&mut Visibility, With<Menu>>, game_state: Res<State<GameState>>, )
bevy/one-more-time/src/systems.rs:445
Functionsys_check_waiting_customers
(time: Res<Time>, mut customers: Query<(&mut Customer, Entity)>)
bevy/one-more-time/src/systems.rs:260
Functionsys_claim_donut
( mut commands: Commands, time: Res<Time>, mut donuts: Query<(Entity, &mut Donut)>, mut game_s
bevy/one-more-time/src/systems.rs:245
Functionsys_claim_waiting_customers
( mut commands: Commands, mut customers: Query<(&mut Transform, &Customer, Entity)>, asset_server:
bevy/one-more-time/src/systems.rs:272
Functionsys_customer_movement
(mut customers: Query<(&mut Transform, &Customer)>, time: Res<Time>)
bevy/one-more-time/src/systems.rs:80
Functionsys_donut_movement
( mut donuts: Query<(&mut Transform, &mut Donut)>, player: Query<(&Transform, &Player), Without<Donut>
bevy/one-more-time/src/systems.rs:230
Functionsys_leave_donut
( mut commands: Commands, input: Res<ButtonInput<KeyCode>>, mut game_state: ResMut<LiveParameters>
bevy/one-more-time/src/systems.rs:89
Functionsys_player_movement
( mut player: Query<(&mut Transform, &Player)>, input: Res<ButtonInput<KeyCode>>, time: Res<Time>,
bevy/one-more-time/src/systems.rs:50
Functionsys_return_customers
( mut commands: Commands, mut customers: Query<(&mut Transform, &mut Customer, Entity)>, time: Res
bevy/one-more-time/src/systems.rs:303
Functionsys_setup
(mut commands: Commands, asset_server: Res<AssetServer>)
bevy/one-more-time/src/systems.rs:12
Functionsys_show_menu
(mut commands: Commands)
bevy/one-more-time/src/systems.rs:385
Functionsys_show_scoreboard
( mut query: Query<&mut Text, With<ScoreText>>, game_state: ResMut<LiveParameters>, )
bevy/one-more-time/src/systems.rs:294
Functionsys_spawn_donut
( mut commands: Commands, asset_server: Res<AssetServer>, input: Res<ButtonInput<KeyCode>>, mu
bevy/one-more-time/src/systems.rs:180
Functionsys_start_game
( keys: Res<ButtonInput<KeyCode>>, mut next_state: ResMut<NextState<GameState>>, )
bevy/one-more-time/src/systems.rs:372
Functiontest_add_players_team
()
misc/slam-dunk-manager/tests/integration_tests.rs:16
Functiontest_create_league
()
misc/slam-dunk-manager/tests/integration_tests.rs:9
Functiontest_create_schedule
()
misc/slam-dunk-manager/tests/integration_tests.rs:24
Functiontest_display_player_info
()
misc/slam-dunk-manager/tests/ui_tests.rs:7
Functiontest_display_player_stats
()
misc/slam-dunk-manager/tests/ui_tests.rs:30
Functiontest_get_player
()
misc/slam-dunk-manager/tests/unit_tests.rs:7
Functiontest_save_game_and_load_data
()
misc/slam-dunk-manager/tests/integration_tests.rs:34
Functiontick_star_spawn_timer
Sistemdeki yıldızlar için bir timer nesnesi uygulanıyor
bevy/baller-game/src/game/star/systems.rs:22
Functiontoggle_playground
( keyboard_input: Res<ButtonInput<KeyCode>>, playground_state: Res<State<PlayGroundState>>, mut ne
bevy/baller-game/src/game/systems.rs:3
Methodupdate
( &mut self, event_pump: &mut EventPump, canvas: &mut Canvas<Window>, delta_ti
sdl2/mono-bird/src/game.rs:104
Methodupdate
(&mut self, delta_time: f32)
sdl2/mono-bird/src/entity/flappy.rs:31
Methodupdate
( &mut self, event_pump: &mut EventPump, canvas: &mut Canvas<Window>, asset_ma
sdl2/mathventure/src/game.rs:126
Methodupdate
(&mut self, context: &mut Context)
tetra/tetra-pong/src/scenes.rs:65
Methodupdate
(&mut self, context: &mut Context)
tetra/tetra-pong/src/game_state.rs:55
Methodupdate
(&mut self, ctx: &mut Context)
ggez/ping_pong/src/main_state.rs:136
Methodupdate
(&mut self, _ctx: &mut Context)
ggez/ggez_101/src/game.rs:65
Methodupdate
State güncellemelerinin ele alındığı fonksiyondur
ggez/rockstroid/src/main_state.rs:64
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