MCPcopy Create free account
hub / github.com/bupticybee/TexasSolver / StrategyExplorer

Method StrategyExplorer

strategyexplorer.cpp:10–100  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

8#include "include/Card.h"
9
10StrategyExplorer::StrategyExplorer(QWidget *parent,QSolverJob * qSolverJob) :
11 QDialog(parent),
12 ui(new Ui::StrategyExplorer)
13{
14 this->qSolverJob = qSolverJob;
15 this->detailWindowSetting = DetailWindowSetting();
16 ui->setupUi(this);
17 /*
18 QStandardItemModel* model = new QStandardItemModel();
19 for (int row = 0; row < 4; ++row) {
20 QStandardItem *item = new QStandardItem(QString("%1").arg(row) );
21 model->appendRow( item );
22 }
23 this->ui->gameTreeView->setModel(model);
24 */
25 // Initial Game Tree preview panel
26 this->ui->gameTreeView->setTreeData(qSolverJob);
27 connect(
28 this->ui->gameTreeView,
29 SIGNAL(expanded(const QModelIndex&)),
30 this,
31 SLOT(item_expanded(const QModelIndex&))
32 );
33 connect(
34 this->ui->gameTreeView,
35 SIGNAL(clicked(const QModelIndex&)),
36 this,
37 SLOT(item_clicked(const QModelIndex&))
38 );
39
40 // Initize strategy(rough) table
41 this->tableStrategyModel = new TableStrategyModel(this->qSolverJob,this);
42 this->ui->strategyTableView->setModel(this->tableStrategyModel);
43 this->delegate_strategy = new StrategyItemDelegate(this->qSolverJob,&(this->detailWindowSetting),this);
44 this->ui->strategyTableView->setItemDelegate(this->delegate_strategy);
45
46 Deck* deck = this->qSolverJob->get_solver()->get_deck();
47 int index = 0;
48 QString board_qstring = QString::fromStdString(this->qSolverJob->board);
49 for(Card one_card: deck->getCards()){
50 if(board_qstring.contains(QString::fromStdString(one_card.toString())))continue;
51 QString card_str_formatted = QString::fromStdString(one_card.toFormattedString());
52 this->ui->turnCardBox->addItem(card_str_formatted);
53 this->ui->riverCardBox->addItem(card_str_formatted);
54
55 if(card_str_formatted.contains(QString::fromLocal8Bit("♦️")) ||
56 card_str_formatted.contains(QString::fromLocal8Bit("♥️️"))){
57 this->ui->turnCardBox->setItemData(0, QBrush(Qt::red),Qt::ForegroundRole);
58 this->ui->riverCardBox->setItemData(0, QBrush(Qt::red),Qt::ForegroundRole);
59 }else{
60 this->ui->turnCardBox->setItemData(0, QBrush(Qt::black),Qt::ForegroundRole);
61 this->ui->riverCardBox->setItemData(0, QBrush(Qt::black),Qt::ForegroundRole);
62 }
63
64 this->cards.push_back(one_card);
65 index += 1;
66 }
67 if(this->qSolverJob->get_solver()->getGameTree()->getRoot()->getRound() == GameTreeNode::GameRound::FLOP){

Callers

nothing calls this directly

Calls 12

DetailWindowSettingClass · 0.85
setTreeDataMethod · 0.80
get_deckMethod · 0.80
toFormattedStringMethod · 0.80
push_backMethod · 0.80
getRoundMethod · 0.80
getRootMethod · 0.80
setTrunCardMethod · 0.80
setRiverCardMethod · 0.80
clearMethod · 0.80
get_solverMethod · 0.45
toStringMethod · 0.45

Tested by

no test coverage detected