| 5 | #include "include/tools/GameTreeBuildingSettings.h" |
| 6 | |
| 7 | GameTreeBuildingSettings::GameTreeBuildingSettings( |
| 8 | StreetSetting flop_ip, |
| 9 | StreetSetting turn_ip, |
| 10 | StreetSetting river_ip, |
| 11 | StreetSetting flop_oop, |
| 12 | StreetSetting turn_oop, |
| 13 | StreetSetting river_oop):flop_ip(flop_ip),turn_ip(turn_ip),river_ip(river_ip),flop_oop(flop_oop),turn_oop(turn_oop),river_oop(river_oop) { |
| 14 | } |
| 15 | |
| 16 | StreetSetting& GameTreeBuildingSettings::get_setting(string player,string round){ |
| 17 | if(player == "ip" && round == "flop") return flop_ip; |
nothing calls this directly
no outgoing calls
no test coverage detected