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hub / github.com/bupticybee/TexasSolver / generateTerminalNode

Method generateTerminalNode

src/GameTree.cpp:456–473  ·  view source on GitHub ↗

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454}
455
456shared_ptr<TerminalNode> GameTree::generateTerminalNode(json meta, string round, shared_ptr<GameTreeNode> parent) {
457 vector<double> player_payoff_list = meta["payoff"];
458 vector<double> player_payoff(player_payoff_list.size());
459 for(int one_player = 0;one_player < player_payoff_list.size();one_player ++){
460
461 double tmp_payoff = player_payoff_list[one_player];
462 player_payoff[one_player] = tmp_payoff;
463 }
464
465 //节点上的下注额度
466 double pot = meta["pot"];
467
468 GameTreeNode::GameRound game_round = this->strToGameRound(std::move(round));
469 // 多人游戏的时候winner就不等于当前节点的玩家了,这里要注意
470 int player = meta["player"];
471
472 return make_shared<TerminalNode>(player_payoff,player,game_round,pot,parent);
473}
474
475shared_ptr<GameTreeNode> GameTree::getRoot() {
476 return this->root;

Callers 1

Calls 2

strToGameRoundMethod · 0.95
sizeMethod · 0.80

Tested by

no test coverage detected