| 367 | } |
| 368 | |
| 369 | vector<FileSystemActor *> SceneManager::getFileSystemActors(unsigned int fileSystemTypeMask, bool ignoreInvisible/*=false*/) const |
| 370 | { |
| 371 | assert(GetCurrentThreadId() == _threadId); |
| 372 | // get the set of bump objects |
| 373 | vector<BumpObject *> objects; |
| 374 | if (ignoreInvisible) |
| 375 | objects = getVisibleBumpActorsAndPiles(); |
| 376 | else |
| 377 | objects = _bumpObjects; |
| 378 | |
| 379 | // filter the filesystem actors of the specified type |
| 380 | vector<FileSystemActor *> fsActors; |
| 381 | for (int i = 0; i < objects.size(); ++i) |
| 382 | { |
| 383 | if (objects[i]->getObjectType() == ObjectType(BumpActor, FileSystem, fileSystemTypeMask)) |
| 384 | { |
| 385 | fsActors.push_back(dynamic_cast<FileSystemActor *>(objects[i])); |
| 386 | } |
| 387 | } |
| 388 | return fsActors; |
| 389 | } |
| 390 | |
| 391 | vector<FileSystemActor *> SceneManager::getFileSystemActors(QString filePathFilter, bool ignoreNonFreeActors, bool isRegex) |
| 392 | { |