| 586 | } |
| 587 | |
| 588 | virtual void resetCamera() |
| 589 | { |
| 590 | float dist = 10.5; |
| 591 | float pitch = -32; |
| 592 | float yaw = 136; |
| 593 | float targetPos[3] = {0, 0, 0}; |
| 594 | if (m_app->m_renderer && m_app->m_renderer->getActiveCamera()) |
| 595 | { |
| 596 | m_app->m_renderer->getActiveCamera()->setCameraDistance(dist); |
| 597 | m_app->m_renderer->getActiveCamera()->setCameraPitch(pitch); |
| 598 | m_app->m_renderer->getActiveCamera()->setCameraYaw(yaw); |
| 599 | m_app->m_renderer->getActiveCamera()->setCameraTargetPosition(targetPos[0], targetPos[1], targetPos[2]); |
| 600 | } |
| 601 | } |
| 602 | }; |
| 603 | |
| 604 | void Tutorial::tutorial2Update(float deltaTime) |
nothing calls this directly
no test coverage detected