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github.com/bulletphysics/bullet3
/ integrateAcceleration
Method
integrateAcceleration
examples/Tutorial/Tutorial.cpp:170–173 ·
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Source
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168
}
169
170
void integrateAcceleration(double deltaTime)
171
{
172
m_linearVelocity += m_gravityAcceleration * deltaTime;
173
}
174
175
void applyImpulse(const b3Vector3& impulse, const b3Vector3& rel_pos)
176
{
Callers
1
stepSimulation
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected