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hub / github.com/bulletphysics/bullet3 / getVelocity

Method getVelocity

examples/Tutorial/Tutorial.cpp:165–168  ·  view source on GitHub ↗

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163 }
164
165 b3Vector3 getVelocity(const b3Vector3& relPos) const
166 {
167 return m_linearVelocity + m_angularVelocity.cross(relPos);
168 }
169
170 void integrateAcceleration(double deltaTime)
171 {

Callers 1

resolveCollisionFunction · 0.80

Calls 1

crossMethod · 0.45

Tested by

no test coverage detected