| 1585 | |
| 1586 | #if 0 |
| 1587 | void SoftDemo::clientMoveAndDisplay() |
| 1588 | { |
| 1589 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); |
| 1590 | |
| 1591 | |
| 1592 | |
| 1593 | |
| 1594 | float ms = getDeltaTimeMicroseconds(); |
| 1595 | float dt = ms / 1000000.f;//1.0/60.; |
| 1596 | |
| 1597 | |
| 1598 | |
| 1599 | if (m_dynamicsWorld) |
| 1600 | { |
| 1601 | |
| 1602 | if (sDemoMode) |
| 1603 | { |
| 1604 | static float demoCounter = DEMO_MODE_TIMEOUT; |
| 1605 | demoCounter-= dt; |
| 1606 | if (demoCounter<0) |
| 1607 | { |
| 1608 | |
| 1609 | demoCounter=DEMO_MODE_TIMEOUT; |
| 1610 | current_demo++; |
| 1611 | current_demo=current_demo%(sizeof(demofncs)/sizeof(demofncs[0])); |
| 1612 | clientResetScene(); |
| 1613 | } |
| 1614 | } |
| 1615 | |
| 1616 | |
| 1617 | //#define FIXED_STEP |
| 1618 | #ifdef FIXED_STEP |
| 1619 | m_dynamicsWorld->stepSimulation(dt=1.0f/60.f,0); |
| 1620 | |
| 1621 | #else |
| 1622 | //during idle mode, just run 1 simulation step maximum, otherwise 4 at max |
| 1623 | // int maxSimSubSteps = m_idle ? 1 : 4; |
| 1624 | //if (m_idle) |
| 1625 | // dt = 1.0/420.f; |
| 1626 | |
| 1627 | int numSimSteps; |
| 1628 | numSimSteps = m_dynamicsWorld->stepSimulation(dt); |
| 1629 | //numSimSteps = m_dynamicsWorld->stepSimulation(dt,10,1./240.f); |
| 1630 | |
| 1631 | #ifdef VERBOSE_TIMESTEPPING_CONSOLEOUTPUT |
| 1632 | if (!numSimSteps) |
| 1633 | printf("Interpolated transforms\n"); |
| 1634 | else |
| 1635 | { |
| 1636 | if (numSimSteps > maxSimSubSteps) |
| 1637 | { |
| 1638 | //detect dropping frames |
| 1639 | printf("Dropped (%i) simulation steps out of %i\n",numSimSteps - maxSimSubSteps,numSimSteps); |
| 1640 | } else |
| 1641 | { |
| 1642 | printf("Simulated (%i) steps\n",numSimSteps); |
| 1643 | } |
| 1644 | } |
nothing calls this directly
no test coverage detected