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github.com/bulletphysics/bullet3
/ getCameraViewMatrix
Method
getCameraViewMatrix
examples/OpenGLWindow/SimpleOpenGL2Renderer.cpp:164–167 ·
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162
}
163
164
void SimpleOpenGL2Renderer::getCameraViewMatrix(float viewMat[16]) const
165
{
166
b3Assert(0);
167
}
168
void SimpleOpenGL2Renderer::getCameraProjectionMatrix(float projMat[16]) const
169
{
170
b3Assert(0);
Callers
1
updateCamera
Method · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected