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hub / github.com/bulletphysics/bullet3 / drawText3D

Method drawText3D

examples/OpenGLWindow/SimpleOpenGL2App.cpp:335–337  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

333}
334
335void SimpleOpenGL2App::drawText3D(const char* txt, float position[3], float orientation[4], float color[4], float size, int optionFlag)
336{
337}
338
339void SimpleOpenGL2App::drawText3D(const char* txt, float worldPosX, float worldPosY, float worldPosZ, float size1)
340{

Callers

nothing calls this directly

Calls 12

PrimVertexClass · 0.85
PrimVec4Class · 0.85
PrimVec2Class · 0.85
getCameraPositionMethod · 0.80
saveOpenGLStateFunction · 0.70
restoreOpenGLStateFunction · 0.70
getScreenWidthMethod · 0.45
getScreenHeightMethod · 0.45
getActiveCameraMethod · 0.45
getCameraViewMatrixMethod · 0.45

Tested by

no test coverage detected