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hub / github.com/bulletphysics/bullet3 / setActiveCamera

Method setActiveCamera

examples/OpenGLWindow/GLInstancingRenderer.cpp:1531–1534  ·  view source on GitHub ↗

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1529}
1530
1531void GLInstancingRenderer::setActiveCamera(CommonCameraInterface* cam)
1532{
1533 m_data->m_activeCamera = cam;
1534}
1535
1536void GLInstancingRenderer::setLightSpecularIntensity(const float lightSpecularIntensity[3])
1537{

Calls

no outgoing calls

Tested by

no test coverage detected