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hub / github.com/bulletphysics/bullet3 / sth_create

Function sth_create

examples/OpenGLWindow/fontstash.cpp:117–152  ·  view source on GitHub ↗

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115}
116
117struct sth_stash* sth_create(int cachew, int cacheh, RenderCallbacks* renderCallbacks)
118{
119 struct sth_stash* stash = NULL;
120 struct sth_texture* texture = NULL;
121
122 // Allocate memory for the font stash.
123 stash = (struct sth_stash*)malloc(sizeof(struct sth_stash));
124 if (stash == NULL)
125 {
126 assert(0);
127 return NULL;
128 }
129 memset(stash, 0, sizeof(struct sth_stash));
130
131 stash->m_renderCallbacks = renderCallbacks;
132
133 // Allocate memory for the first texture
134 texture = (struct sth_texture*)malloc(sizeof(struct sth_texture));
135 if (texture == NULL)
136 {
137 assert(0);
138 free(stash);
139 }
140 memset(texture, 0, sizeof(struct sth_texture));
141
142 // Create first texture for the cache.
143 stash->tw = cachew;
144 stash->th = cacheh;
145 stash->itw = 1.0f / cachew;
146 stash->ith = 1.0f / cacheh;
147 stash->textures = texture;
148
149 stash->m_renderCallbacks->updateTexture(texture, 0, stash->tw, stash->th);
150
151 return stash;
152}
153
154int sth_add_font_from_memory(struct sth_stash* stash, unsigned char* buffer)
155{

Callers 3

mainFunction · 0.85
initFontFunction · 0.85
SimpleOpenGL3AppMethod · 0.85

Calls 1

updateTextureMethod · 0.45

Tested by

no test coverage detected