( object, raycaster, intersects, recursive )
| 7335 | }; |
| 7336 | |
| 7337 | var intersectObject = function ( object, raycaster, intersects, recursive ) { |
| 7338 | |
| 7339 | object.raycast( raycaster, intersects ); |
| 7340 | |
| 7341 | if ( recursive === true ) { |
| 7342 | |
| 7343 | var children = object.children; |
| 7344 | |
| 7345 | for ( var i = 0, l = children.length; i < l; i ++ ) { |
| 7346 | |
| 7347 | intersectObject( children[ i ], raycaster, intersects, true ); |
| 7348 | |
| 7349 | } |
| 7350 | |
| 7351 | } |
| 7352 | |
| 7353 | }; |
| 7354 | |
| 7355 | // |
| 7356 |