MCPcopy Create free account
hub / github.com/breck7/scroll / collide

Function collide

external/.d3.js:8867–8954  ·  view source on GitHub ↗
(radius)

Source from the content-addressed store, hash-verified

8865}
8866
8867function collide(radius) {
8868 var nodes,
8869 radii,
8870 random,
8871 strength = 1,
8872 iterations = 1;
8873
8874 if (typeof radius !== "function") radius = constant$4(radius == null ? 1 : +radius);
8875
8876 function force() {
8877 var i, n = nodes.length,
8878 tree,
8879 node,
8880 xi,
8881 yi,
8882 ri,
8883 ri2;
8884
8885 for (var k = 0; k < iterations; ++k) {
8886 tree = quadtree(nodes, x$3, y$3).visitAfter(prepare);
8887 for (i = 0; i < n; ++i) {
8888 node = nodes[i];
8889 ri = radii[node.index], ri2 = ri * ri;
8890 xi = node.x + node.vx;
8891 yi = node.y + node.vy;
8892 tree.visit(apply);
8893 }
8894 }
8895
8896 function apply(quad, x0, y0, x1, y1) {
8897 var data = quad.data, rj = quad.r, r = ri + rj;
8898 if (data) {
8899 if (data.index > node.index) {
8900 var x = xi - data.x - data.vx,
8901 y = yi - data.y - data.vy,
8902 l = x * x + y * y;
8903 if (l < r * r) {
8904 if (x === 0) x = jiggle(random), l += x * x;
8905 if (y === 0) y = jiggle(random), l += y * y;
8906 l = (r - (l = Math.sqrt(l))) / l * strength;
8907 node.vx += (x *= l) * (r = (rj *= rj) / (ri2 + rj));
8908 node.vy += (y *= l) * r;
8909 data.vx -= x * (r = 1 - r);
8910 data.vy -= y * r;
8911 }
8912 }
8913 return;
8914 }
8915 return x0 > xi + r || x1 < xi - r || y0 > yi + r || y1 < yi - r;
8916 }
8917 }
8918
8919 function prepare(quad) {
8920 if (quad.data) return quad.r = radii[quad.data.index];
8921 for (var i = quad.r = 0; i < 4; ++i) {
8922 if (quad[i] && quad[i].r > quad.r) {
8923 quad.r = quad[i].r;
8924 }

Callers

nothing calls this directly

Calls 2

constant$4Function · 0.85
initializeFunction · 0.70

Tested by

no test coverage detected