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hub / github.com/breck7/scroll / circleStream

Function circleStream

external/.d3.js:10431–10448  ·  view source on GitHub ↗
(stream, radius, delta, direction, t0, t1)

Source from the content-addressed store, hash-verified

10429
10430// Generates a circle centered at [0°, 0°], with a given radius and precision.
10431function circleStream(stream, radius, delta, direction, t0, t1) {
10432 if (!delta) return;
10433 var cosRadius = cos$1(radius),
10434 sinRadius = sin$1(radius),
10435 step = direction * delta;
10436 if (t0 == null) {
10437 t0 = radius + direction * tau$1;
10438 t1 = radius - step / 2;
10439 } else {
10440 t0 = circleRadius(cosRadius, t0);
10441 t1 = circleRadius(cosRadius, t1);
10442 if (direction > 0 ? t0 < t1 : t0 > t1) t0 += direction * tau$1;
10443 }
10444 for (var point, t = t0; direction > 0 ? t > t1 : t < t1; t -= step) {
10445 point = spherical([cosRadius, -sinRadius * cos$1(t), -sinRadius * sin$1(t)]);
10446 stream.point(point[0], point[1]);
10447 }
10448}
10449
10450// Returns the signed angle of a cartesian point relative to [cosRadius, 0, 0].
10451function circleRadius(cosRadius, point) {

Callers 2

circleFunction · 0.85
interpolateFunction · 0.85

Calls 3

circleRadiusFunction · 0.85
sphericalFunction · 0.85
pointMethod · 0.45

Tested by

no test coverage detected