| 1 | #include <dpp/dpp.h> |
| 2 | |
| 3 | int main() { |
| 4 | /* Create the bot */ |
| 5 | dpp::cluster bot("token"); |
| 6 | |
| 7 | bot.on_log(dpp::utility::cout_logger()); |
| 8 | |
| 9 | bot.on_ready([&bot](const dpp::ready_t& event) { |
| 10 | /* We put our status updating inside "run_once" so that multiple shards don't try do this as "set_presence" updates all the shards. */ |
| 11 | if (dpp::run_once<struct register_bot_commands>()) { |
| 12 | /* We update the presence now as the timer will do the first execution after the x amount of seconds we specify */ |
| 13 | bot.set_presence(dpp::presence(dpp::presence_status::ps_online, dpp::activity_type::at_game, "with " + std::to_string(event.guild_count) + " guilds!")); |
| 14 | |
| 15 | /* Create a timer that runs every 120 seconds, that sets the status */ |
| 16 | bot.start_timer([&bot](const dpp::timer& timer) { |
| 17 | bot.set_presence(dpp::presence(dpp::presence_status::ps_online, dpp::activity_type::at_game, "with " + std::to_string(dpp::get_guild_cache()->count()) + " guilds!")); |
| 18 | }, 120); |
| 19 | } |
| 20 | }); |
| 21 | |
| 22 | bot.start(dpp::st_wait); |
| 23 | |
| 24 | return 0; |
| 25 | } |
nothing calls this directly
no test coverage detected