| 445 | return data->mainSurface; |
| 446 | } |
| 447 | void GodotModule::focus_out() { |
| 448 | std::lock_guard lock(_mutex); |
| 449 | AndroidPlatformData *data = static_cast<AndroidPlatformData *>(_data); |
| 450 | data->in_background = true; |
| 451 | data->thread.enqueue([this]() { |
| 452 | std::lock_guard lock(_mutex); |
| 453 | if (_instance) { |
| 454 | _instance->focus_out(); |
| 455 | } |
| 456 | }); |
| 457 | updateState(); |
| 458 | } |
| 459 | |
| 460 | void GodotModule::focus_in() { |
| 461 | std::lock_guard lock(_mutex); |