| 458 | } |
| 459 | |
| 460 | void GodotModule::focus_in() { |
| 461 | std::lock_guard lock(_mutex); |
| 462 | AndroidPlatformData *data = static_cast<AndroidPlatformData *>(_data); |
| 463 | data->in_background = false; |
| 464 | data->thread.enqueue([this]() { |
| 465 | std::lock_guard lock(_mutex); |
| 466 | if (_instance) { |
| 467 | _instance->focus_in(); |
| 468 | } |
| 469 | }); |
| 470 | updateState(); |
| 471 | } |
| 472 | |
| 473 | bool GodotModule::is_paused() { |
| 474 | std::lock_guard lock(_mutex); |