| 490 | } |
| 491 | |
| 492 | void GodotModule::appResume() { |
| 493 | std::lock_guard lock(_mutex); |
| 494 | AndroidPlatformData *data = static_cast<AndroidPlatformData *>(_data); |
| 495 | data->thread.enqueue([this]() { |
| 496 | std::lock_guard lock(_mutex); |
| 497 | if (_instance) { |
| 498 | _instance->resume(); |
| 499 | } |
| 500 | }); |
| 501 | updateState(); |
| 502 | } |
| 503 | |
| 504 | void GodotModule::pause() { |
| 505 | std::lock_guard lock(_mutex); |