| 76 | } |
| 77 | |
| 78 | static std::vector<const godot::Variant *> createVariantArgArray(const std::vector<godot::Variant> &args) { |
| 79 | std::vector<const godot::Variant *> ret; |
| 80 | ret.reserve(args.size()); |
| 81 | for (int i = 0; i < args.size(); ++i) { |
| 82 | ret.push_back(&args[i]); |
| 83 | } |
| 84 | return ret; |
| 85 | } |
| 86 | |
| 87 | static const char *JAVASCRIPT_CALLABLE_NAME = "JavascriptCallable"; |
| 88 | class JavascriptCallable : public godot::CallableCustom { |
no outgoing calls
no test coverage detected