AI learns to drive in a road-fighter inspired environment
The cars are controlled using a neural network, and are trained using a genetic algorithm.
Built with Rust and Bevy game engine

Here's the entire timelapse of the AI learning to drive
Here's a devlog of how this was built
git clone git@github.com:bones-ai/rust-drive-ai.git
cd rust-drive-aicargo run --releasesrc/configs.rsHere's a list of of forks that extend this project, let me know if you have an interesting fork to add: - https://gitlab.com/ThibaultLemaire/rust-drive-ai
$ claude mcp add rust-drive-ai \
-- python -m otcore.mcp_server <graph>