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Method fillSmoothCircle

include/VectorDisplay.h:608–608  ·  view source on GitHub ↗

Draw an anti-aliased filled circle at x, y with radius r If bg_color is not included the background pixel colour will be read from TFT or sprite

Source from the content-addressed store, hash-verified

606 // Draw an anti-aliased filled circle at x, y with radius r
607 // If bg_color is not included the background pixel colour will be read from TFT or sprite
608 void fillSmoothCircle(int32_t x, int32_t y, int32_t r, uint32_t color, uint32_t bg_color = 0x00FFFFFF) { }
609
610 void drawRoundRect(int32_t x, int32_t y, int32_t r, int32_t ir, int32_t w, int32_t h, uint32_t fg_color, uint32_t bg_color = 0x00FFFFFF, uint8_t quadrants = 0xF) { }
611

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected