Draw an anti-aliased filled circle at x, y with radius r If bg_color is not included the background pixel colour will be read from TFT or sprite
| 606 | // Draw an anti-aliased filled circle at x, y with radius r |
| 607 | // If bg_color is not included the background pixel colour will be read from TFT or sprite |
| 608 | void fillSmoothCircle(int32_t x, int32_t y, int32_t r, uint32_t color, uint32_t bg_color = 0x00FFFFFF) { } |
| 609 | |
| 610 | void drawRoundRect(int32_t x, int32_t y, int32_t r, int32_t ir, int32_t w, int32_t h, uint32_t fg_color, uint32_t bg_color = 0x00FFFFFF, uint8_t quadrants = 0xF) { } |
| 611 |
nothing calls this directly
no outgoing calls
no test coverage detected