Draw an anti-aliased wide line from ax,ay to bx,by width wd with radiused ends (radius is wd/2) If bg_color is not included the background pixel colour will be read from TFT or sprite
| 595 | // Draw an anti-aliased wide line from ax,ay to bx,by width wd with radiused ends (radius is wd/2) |
| 596 | // If bg_color is not included the background pixel colour will be read from TFT or sprite |
| 597 | void drawWideLine(float ax, float ay, float bx, float by, float wd, uint32_t fg_color, uint32_t bg_color = 0x00FFFFFF) { } |
| 598 | |
| 599 | // As per "drawSmoothArc" except the ends of the arc are NOT anti-aliased, this facilitates dynamic arc length changes with |
| 600 | // arc segments and ensures clean segment joints. |
nothing calls this directly
no outgoing calls
no test coverage detected