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hub / github.com/bmorcelli/Launcher / drawSmoothArc

Method drawSmoothArc

include/VectorDisplay.h:604–604  ·  view source on GitHub ↗

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602 void drawArc(int32_t x, int32_t y, int32_t r, int32_t ir, uint32_t startAngle, uint32_t endAngle, uint32_t fg_color, uint32_t bg_color = 0, bool smoothArc = true){ }
603
604 void drawSmoothArc(int32_t x, int32_t y, int32_t r, int32_t ir, uint32_t startAngle, uint32_t endAngle, uint32_t fg_color, uint32_t bg_color = 0, bool roundEnds = false) { }
605
606 // Draw an anti-aliased filled circle at x, y with radius r
607 // If bg_color is not included the background pixel colour will be read from TFT or sprite

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected