| 602 | void drawArc(int32_t x, int32_t y, int32_t r, int32_t ir, uint32_t startAngle, uint32_t endAngle, uint32_t fg_color, uint32_t bg_color = 0, bool smoothArc = true){ } |
| 603 | |
| 604 | void drawSmoothArc(int32_t x, int32_t y, int32_t r, int32_t ir, uint32_t startAngle, uint32_t endAngle, uint32_t fg_color, uint32_t bg_color = 0, bool roundEnds = false) { } |
| 605 | |
| 606 | // Draw an anti-aliased filled circle at x, y with radius r |
| 607 | // If bg_color is not included the background pixel colour will be read from TFT or sprite |
nothing calls this directly
no outgoing calls
no test coverage detected