As per "drawSmoothArc" except the ends of the arc are NOT anti-aliased, this facilitates dynamic arc length changes with arc segments and ensures clean segment joints. The sides of the arc are anti-aliased by default. If smoothArc is false sides will NOT be anti-aliased
| 600 | // arc segments and ensures clean segment joints. |
| 601 | // The sides of the arc are anti-aliased by default. If smoothArc is false sides will NOT be anti-aliased |
| 602 | void drawArc(int32_t x, int32_t y, int32_t r, int32_t ir, uint32_t startAngle, uint32_t endAngle, uint32_t fg_color, uint32_t bg_color = 0, bool smoothArc = true){ } |
| 603 | |
| 604 | void drawSmoothArc(int32_t x, int32_t y, int32_t r, int32_t ir, uint32_t startAngle, uint32_t endAngle, uint32_t fg_color, uint32_t bg_color = 0, bool roundEnds = false) { } |
| 605 |
nothing calls this directly
no outgoing calls
no test coverage detected