A fast bump allocator that supports allocation scopes / checkpoints. Aka an arena for values of arbitrary types.
bumpaloA bump allocator owns a big chunk of memory. It has a pointer that starts at one end of that chunk. When an allocation is made that pointer gets aligned and bumped towards the other end of the chunk. When its chunk is full, this allocator allocates another chunk with twice the size.
This makes allocations very fast. The drawback is that you can't reclaim memory like you do with a more general allocator.
Memory for the most recent allocation can be reclaimed. You can also use scopes, checkpoints and reset to reclaim memory.
A bump allocator is great for phase-oriented allocations where you allocate objects in a loop and free them at the end of every iteration.
use bump_scope::Bump;
let mut bump: Bump = Bump::new();
loop {
// use bump ...
bump.reset();
}
The fact that the bump allocator allocates ever larger chunks and reset only keeps around the largest one means that after a few iterations, every bump allocation
will be done on the same chunk and no more chunks need to be allocated.
The introduction of scopes makes this bump allocator also great for temporary allocations and stack-like usage.
bumpaloBumpalo is a popular crate for bump allocation. This crate was inspired by bumpalo and Always Bump Downwards (but ignores the title).
Unlike bumpalo, this crate...
- Supports scopes and checkpoints.
- Drop is always called for allocated values unless explicitly leaked or forgotten.
- alloc* methods return a BumpBox<T> which owns and drops T. Types that don't need dropping can be turned into references with into_ref and into_mut.
- You can allocate a slice from any Iterator with alloc_iter.
- Bump's base allocator is generic.
- Won't try to allocate a smaller chunk if allocation failed.
- No built-in allocation limit. You can provide an allocator that enforces an allocation limit (see examples/limit_memory_usage.rs).
- Allocations are a tiny bit more optimized. See [./crates/callgrind-benches][benches].
- You can choose the bump direction. Bumps upwards by default.
The bump allocator provides many methods to conveniently allocate values, strings, and slices.
Have a look at the documentation of [Bump] for a method overview.
You can create scopes to make allocations that live only for a part of its parent scope. Entering and exiting scopes is virtually free. Allocating within a scope has no overhead.
You can create a new scope either with a scoped closure or with a scope_guard:
use bump_scope::Bump;
let mut bump: Bump = Bump::new();
// you can use a closure
bump.scoped(|mut bump| {
let hello = bump.alloc_str("hello");
assert_eq!(bump.stats().allocated(), 5);
bump.scoped(|bump| {
let world = bump.alloc_str("world");
println!("{hello} and {world} are both live");
assert_eq!(bump.stats().allocated(), 10);
});
println!("{hello} is still live");
assert_eq!(bump.stats().allocated(), 5);
});
assert_eq!(bump.stats().allocated(), 0);
// or you can use scope guards
{
let mut guard = bump.scope_guard();
let mut bump = guard.scope();
let hello = bump.alloc_str("hello");
assert_eq!(bump.stats().allocated(), 5);
{
let mut guard = bump.scope_guard();
let bump = guard.scope();
let world = bump.alloc_str("world");
println!("{hello} and {world} are both live");
assert_eq!(bump.stats().allocated(), 10);
}
println!("{hello} is still live");
assert_eq!(bump.stats().allocated(), 5);
}
assert_eq!(bump.stats().allocated(), 0);
You can also use the unsafe checkpoint api
to reset the bump pointer to a previous position.
let bump: Bump = Bump::new();
let checkpoint = bump.checkpoint();
{
let hello = bump.alloc_str("hello");
assert_eq!(bump.stats().allocated(), 5);
}
unsafe { bump.reset_to(checkpoint); }
assert_eq!(bump.stats().allocated(), 0);
When using a Bump(Scope) as an allocator for collections you will find that you can no longer
call scoped or scope_guard because those functions require &mut self which does not allow
any outstanding references to the allocator.
As a workaround you can use the [claim] method on a &Bump(Scope) to return a BumpClaimGuard which
mutably dereferences to a BumpScope, allowing you to call .scoped() and .scope_guard().
A bump.claim() call replaces the allocator referred to by bump with a dummy allocator while the returned BumpClaimGuard
is live. This dummy allocator errors on allocate / grow, does nothing on deallocate / shrink and
reports an empty bump allocator from the stats api.
This makes it possible to enter scopes while a there are still outstanding references to that bump allocator:
let bump: Bump = Bump::new();
let mut vec: Vec<u8, &Bump> = Vec::new_in(&bump);
bump.claim().scoped(|bump_scope| {
// you can allocate in the scope as usual
let mut vec2: Vec<u8, &BumpScope> = Vec::new_in(bump_scope);
vec2.reserve(456);
// allocating on the `bump` outside the scope will fail
assert!(vec.try_reserve(123).is_err());
});
// now allocating on `bump` is possible again
vec.reserve(123);
bump-scope provides bump allocated versions of Vec and String called [BumpVec] and [BumpString].
They are also available in the following variants:
- Fixed* for fixed capacity collections
- Mut* for collections optimized for a mutable bump allocator
The collections are designed to have the same api as their std counterparts with these exceptions:
- split_off — splits the collection in place without allocation; the parameter is a range instead of a single index
- retain — takes a closure with a &mut T parameter like Vec::retain_mut
append — allows appending all kinds of owned slice types like [T; N], Box<[T]>, Vec<T>, vec::Drain<T> etc.map — maps the elements, potentially reusing the existing allocationmap_in_place — maps the elements without allocation, failing to compile if not possibleFixed* variants and BumpBox<[T]> / BumpBox<str>[Bump] is !Sync which means it can't be shared between threads.
To bump allocate in parallel you can use a [BumpPool].
Bump and BumpScope implement bump-scope's own [Allocator] trait and with the
respective feature flags also implement allocator_api2 version 0.2,
0.3, 0.4 and nightly's Allocator trait.
This allows you to bump allocate collections.
A bump allocator can grow, shrink and deallocate the most recent allocation. When bumping upwards it can even do so in place. Growing allocations other than the most recent one will require a new allocation and the old memory block becomes wasted space. Shrinking or deallocating allocations other than the most recent one does nothing, which means wasted space.
A bump allocator does not require deallocate or shrink to free memory.
After all, memory will be reclaimed when exiting a scope, calling reset or dropping the Bump.
You can set the DEALLOCATES and SHRINKS parameters to false or use the [WithoutDealloc] and [WithoutShrink] wrappers
to make deallocating and shrinking a no-op.
std (enabled by default) — Adds BumpPool and implementations of std::io traits.alloc (enabled by default) — Adds Global as the default base allocator and some interactions with alloc collections.panic-on-alloc (enabled by default) — Adds functions and traits that will panic when allocations fail.
Without this feature, allocation failures cannot cause panics, and only
try_-prefixed allocation methods will be available.serde — Adds Serialize implementations for BumpBox, strings and vectors, and DeserializeSeed for strings and vectors.bytemuck — Adds bytemuck::* extension traits for
alloc_zeroed(_slice),
init_zeroed,
extend_zeroed and
resize_zeroed.zerocopy-08 — Adds zerocopy_08::* extension traits for
alloc_zeroed(_slice),
init_zeroed,
extend_zeroed and
resize_zeroed.allocator-api2-02 — Makes Bump(Scope) implement allocator_api2 version 0.2's Allocator and
makes it possible to use an allocator_api2::alloc::Allocator as a base allocator via
AllocatorApi2V02Compat.allocator-api2-03 — Makes Bump(Scope) implement allocator_api2 version 0.3's Allocator and
makes it possible to use an allocator_api2::alloc::Allocator as a base allocator via
AllocatorApi2V03Compat.allocator-api2-04 — Makes Bump(Scope) implement allocator_api2 version 0.4's Allocator and
makes it possible to use an allocator_api2::alloc::Allocator as a base allocator via
AllocatorApi2V04Compat.These nightly features are not subject to the same semver guarantees as the rest of the library. Breaking changes to these features might be introduced in minor releases to keep up with changes in the nightly channel.
nightly — Enables all other nightly feature flags.nightly-allocator-api — Makes Bump(Scope) implement alloc's Allocator and
allows using an core::alloc::Allocator as a base allocator via
AllocatorNightlyCompat.Thi
$ claude mcp add bump-scope \
-- python -m otcore.mcp_server <graph>