↓ 1 callersFunctioncalculateStats(grid: Tile[][], size: number, budget: Budget, taxRate: number, effectiveTaxRate: number, services: ServiceCov
src/lib/simulation.ts:1715
↓ 1 callersFunctioncanPlaceMultiTileBuilding(
grid: Tile[][],
x: number,
y: number,
width: number,
height: number,
gridSize: number
)
src/lib/simulation.ts:2495
↓ 1 callersFunctioncollectLightSources(
grid: Tile[][],
gridSize: number,
visibleMinSum: number,
visibleMaxSum: number,
viewLeft: number,
src/components/game/lightingSystem.ts:108
↓ 1 callersFunctiondrawBridgeTile(
ctx: CanvasRenderingContext2D,
x: number,
y: number,
building: Building,
gridX: number,
gridY: n
src/components/game/bridgeDrawing.ts:273
↓ 1 callersFunctiondrawCoasterCar(
ctx: CanvasRenderingContext2D,
x: number,
y: number,
direction: string,
pitch: number = 0, // P
src/components/coaster/CoasterGrid.tsx:1896
↓ 1 callersFunctiondrawHighlight(sx: number, sy: number, fillColor = 'rgba(251, 191, 36, 0.3)', strokeColor = '#fbbf24')
src/components/coaster/CoasterGrid.tsx:2659
↓ 1 callersFunctiondrawIsometricTile(ctx: CanvasRenderingContext2D, x: number, y: number, tile: Tile, highlight: boolean, currentZoom: number, ski
src/components/game/CanvasIsometricGrid.tsx:1158
↓ 1 callersFunctiondrawPathTile(
ctx: CanvasRenderingContext2D,
x: number,
y: number,
gridX: number,
gridY: number,
grid: Tile[][
src/components/coaster/CoasterGrid.tsx:778
↓ 1 callersFunctiondrawPillar(
ctx: CanvasRenderingContext2D,
px: number,
py: number,
pillarW: number,
pillarH: number,
support
src/components/game/bridgeDrawing.ts:193
↓ 1 callersFunctiondrawPlaceholderBuilding(
ctx: CanvasRenderingContext2D,
x: number,
y: number,
buildingType: string,
tileWidth: number,
ti
src/components/game/placeholders.ts:62
↓ 1 callersFunctiondrawQueueTile(
ctx: CanvasRenderingContext2D,
x: number,
y: number,
gridX: number,
gridY: number,
grid: Tile[][
src/components/coaster/CoasterGrid.tsx:1001
↓ 1 callersFunctiondrawRailTrack(
ctx: CanvasRenderingContext2D,
x: number,
y: number,
gridX: number,
gridY: number,
grid: Tile[][
src/components/game/railSystem.ts:1048
↓ 1 callersFunctiondrawRailTracksOnly(
ctx: CanvasRenderingContext2D,
x: number,
y: number,
gridX: number,
gridY: number,
grid: Tile[][
src/components/game/railSystem.ts:1102
↓ 1 callersFunctiondrawRailroadCrossing(
ctx: CanvasRenderingContext2D,
x: number,
y: number,
gridX: number,
gridY: number,
grid: Tile[][
src/components/game/railSystem.ts:1661
↓ 1 callersFunctiondrawRoad(
ctx: CanvasRenderingContext2D,
x: number,
y: number,
gridX: number,
gridY: number,
currentZoom:
src/components/game/roadDrawing.ts:56