| 41 | } |
| 42 | |
| 43 | ccl_device int bsdf_diffuse_sample(const ccl_private ShaderClosure *sc, |
| 44 | const float3 Ng, |
| 45 | const float3 /*wi*/, |
| 46 | const float2 rand, |
| 47 | ccl_private Spectrum *eval, |
| 48 | ccl_private float3 *wo, |
| 49 | ccl_private float *pdf) |
| 50 | { |
| 51 | const ccl_private DiffuseBsdf *bsdf = (const ccl_private DiffuseBsdf *)sc; |
| 52 | const float3 N = bsdf->N; |
| 53 | |
| 54 | // distribution over the hemisphere |
| 55 | sample_cos_hemisphere(N, rand, wo, pdf); |
| 56 | |
| 57 | if (dot(Ng, *wo) > 0.0f) { |
| 58 | *eval = make_spectrum(*pdf); |
| 59 | } |
| 60 | else { |
| 61 | *pdf = 0.0f; |
| 62 | *eval = zero_spectrum(); |
| 63 | } |
| 64 | return LABEL_REFLECT | LABEL_DIFFUSE; |
| 65 | } |
| 66 | |
| 67 | /* TRANSLUCENT */ |
| 68 |
no test coverage detected