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hub / github.com/bigdra50/unity-cli / main

Function main

unity_cli/cli/app.py:86–209  ·  view source on GitHub ↗

Unity CLI - Control a running Unity Editor from the shell or scripts. Sends commands to the Unity Editor via a local Relay Server (TCP:6500). Lets you: enter/exit play mode, refresh assets, read console logs, run tests, create/modify GameObjects and Components, execute menu items (inclu

(
    ctx: typer.Context,
    relay_host: Annotated[
        str | None,
        typer.Option(
            "--relay-host",
            help="Relay server host",
            envvar="UNITY_RELAY_HOST",
        ),
    ] = None,
    relay_port: Annotated[
        int | None,
        typer.Option(
            "--relay-port",
            help="Relay server port",
            envvar="UNITY_RELAY_PORT",
        ),
    ] = None,
    instance: Annotated[
        str | None,
        typer.Option(
            "--instance",
            "-i",
            help="Target Unity instance (path, project name, or prefix)",
            envvar="UNITY_INSTANCE",
        ),
    ] = None,
    timeout: Annotated[
        float | None,
        typer.Option(
            "--timeout",
            "-t",
            help="Timeout in seconds",
        ),
    ] = None,
    pretty_flag: Annotated[
        bool | None,
        typer.Option(
            "--pretty/--no-pretty",
            help="Force pretty or plain output",
        ),
    ] = None,
    quiet: Annotated[
        bool,
        typer.Option(
            "--quiet",
            "-q",
            help="Suppress success messages (errors still go to stderr)",
            envvar="UNITY_CLI_QUIET",
        ),
    ] = False,
    verbose: Annotated[
        bool,
        typer.Option(
            "--verbose",
            help="Show request/response on stderr",
            envvar="UNITY_CLI_VERBOSE",
        ),
    ] = False,
)

Source from the content-addressed store, hash-verified

84
85@app.callback()
86def main(
87 ctx: typer.Context,
88 relay_host: Annotated[
89 str | None,
90 typer.Option(
91 "--relay-host",
92 help="Relay server host",
93 envvar="UNITY_RELAY_HOST",
94 ),
95 ] = None,
96 relay_port: Annotated[
97 int | None,
98 typer.Option(
99 "--relay-port",
100 help="Relay server port",
101 envvar="UNITY_RELAY_PORT",
102 ),
103 ] = None,
104 instance: Annotated[
105 str | None,
106 typer.Option(
107 "--instance",
108 "-i",
109 help="Target Unity instance (path, project name, or prefix)",
110 envvar="UNITY_INSTANCE",
111 ),
112 ] = None,
113 timeout: Annotated[
114 float | None,
115 typer.Option(
116 "--timeout",
117 "-t",
118 help="Timeout in seconds",
119 ),
120 ] = None,
121 pretty_flag: Annotated[
122 bool | None,
123 typer.Option(
124 "--pretty/--no-pretty",
125 help="Force pretty or plain output",
126 ),
127 ] = None,
128 quiet: Annotated[
129 bool,
130 typer.Option(
131 "--quiet",
132 "-q",
133 help="Suppress success messages (errors still go to stderr)",
134 envvar="UNITY_CLI_QUIET",
135 ),
136 ] = False,
137 verbose: Annotated[
138 bool,
139 typer.Option(
140 "--verbose",
141 help="Show request/response on stderr",
142 envvar="UNITY_CLI_VERBOSE",
143 ),

Callers

nothing calls this directly

Calls 7

resolve_output_modeFunction · 0.90
configure_outputFunction · 0.90
OutputConfigClass · 0.90
set_quietFunction · 0.90
UnityClientClass · 0.90
CLIContextClass · 0.90
loadMethod · 0.45

Tested by

no test coverage detected