()
| 109 | } |
| 110 | |
| 111 | function updateNumberOfCubes () |
| 112 | { |
| 113 | let wins = windowManager.getWindows(); |
| 114 | |
| 115 | // remove all cubes |
| 116 | cubes.forEach((c) => { |
| 117 | world.remove(c); |
| 118 | }) |
| 119 | |
| 120 | cubes = []; |
| 121 | |
| 122 | // add new cubes based on the current window setup |
| 123 | for (let i = 0; i < wins.length; i++) |
| 124 | { |
| 125 | let win = wins[i]; |
| 126 | |
| 127 | let c = new t.Color(); |
| 128 | c.setHSL(i * .1, 1.0, .5); |
| 129 | |
| 130 | let s = 100 + i * 50; |
| 131 | let cube = new t.Mesh(new t.BoxGeometry(s, s, s), new t.MeshBasicMaterial({color: c , wireframe: true})); |
| 132 | cube.position.x = win.shape.x + (win.shape.w * .5); |
| 133 | cube.position.y = win.shape.y + (win.shape.h * .5); |
| 134 | |
| 135 | world.add(cube); |
| 136 | cubes.push(cube); |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | function updateWindowShape (easing = true) |
| 141 | { |
no test coverage detected