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hub / github.com/bgstaal/multipleWindow3dScene / setupScene

Function setupScene

main.js:68–88  ·  view source on GitHub ↗
()

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66 }
67
68 function setupScene ()
69 {
70 camera = new t.OrthographicCamera(0, 0, window.innerWidth, window.innerHeight, -10000, 10000);
71
72 camera.position.z = 2.5;
73 near = camera.position.z - .5;
74 far = camera.position.z + 0.5;
75
76 scene = new t.Scene();
77 scene.background = new t.Color(0.0);
78 scene.add( camera );
79
80 renderer = new t.WebGLRenderer({antialias: true, depthBuffer: true});
81 renderer.setPixelRatio(pixR);
82
83 world = new t.Object3D();
84 scene.add(world);
85
86 renderer.domElement.setAttribute("id", "scene");
87 document.body.appendChild( renderer.domElement );
88 }
89
90 function setupWindowManager ()
91 {

Callers 1

initFunction · 0.85

Calls

no outgoing calls

Tested by

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