(
renderer: WebGLRenderer,
inputBuffer: WebGLRenderTarget | null,
outputBuffer: WebGLRenderTarget | null,
deltaTime?: number,
stencilTest?: boolean
)
| 31 | } |
| 32 | |
| 33 | override render( |
| 34 | renderer: WebGLRenderer, |
| 35 | inputBuffer: WebGLRenderTarget | null, |
| 36 | outputBuffer: WebGLRenderTarget | null, |
| 37 | deltaTime?: number, |
| 38 | stencilTest?: boolean |
| 39 | ): void { |
| 40 | if (inputBuffer != null) { |
| 41 | inputBuffer.textures[1] = this.geometryTexture |
| 42 | } |
| 43 | super.render(renderer, inputBuffer, null) |
| 44 | if (inputBuffer != null) { |
| 45 | inputBuffer.textures.length = 1 |
| 46 | } |
| 47 | } |
| 48 | |
| 49 | setSize(width: number, height: number): void { |
| 50 | this.geometryTexture.image.width = width |
no outgoing calls
no test coverage detected