(
renderer: WebGLRenderer,
alpha: boolean,
frameBufferType: TextureDataType
)
| 70 | } |
| 71 | |
| 72 | override initialize( |
| 73 | renderer: WebGLRenderer, |
| 74 | alpha: boolean, |
| 75 | frameBufferType: TextureDataType |
| 76 | ): void { |
| 77 | this.currentPass.initialize(renderer, alpha, frameBufferType) |
| 78 | this.resolvePass.initialize(renderer, alpha, frameBufferType) |
| 79 | } |
| 80 | |
| 81 | private initRenderTargets(): void { |
| 82 | this.currentRenderTarget?.dispose() |
nothing calls this directly
no outgoing calls
no test coverage detected