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Method resetMatrix

core/src/processing/opengl/PShapeOpenGL.java:1356–1368  ·  view source on GitHub ↗
()

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1354
1355
1356 @Override
1357 public void resetMatrix() {
1358 if (shapeCreated && matrix != null && matrixInv != null) {
1359 if (family == GROUP) {
1360 updateTessellation();
1361 }
1362 if (tessellated) {
1363 applyMatrixImpl(matrixInv);
1364 }
1365 matrix.reset();
1366 matrixInv.reset();
1367 }
1368 }
1369
1370
1371 protected void transform(int type, float... args) {

Callers 1

defaultCameraMethod · 0.45

Calls 3

updateTessellationMethod · 0.95
applyMatrixImplMethod · 0.95
resetMethod · 0.65

Tested by

no test coverage detected