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Method setup

core/src/processing/opengl/PShader.java:585–586  ·  view source on GitHub ↗

Extra initialization method that can be used by subclasses, called after compiling and attaching the vertex and fragment shaders, and before linking the shader program.

()

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583 *
584 */
585 protected void setup() {
586 }
587
588
589 protected void draw(int idxId, int count, int offset) {

Callers 1

initMethod · 0.95

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