Extra initialization method that can be used by subclasses, called after compiling and attaching the vertex and fragment shaders, and before linking the shader program.
()
| 583 | * |
| 584 | */ |
| 585 | protected void setup() { |
| 586 | } |
| 587 | |
| 588 | |
| 589 | protected void draw(int idxId, int count, int offset) { |